Certain things are important to note for future courses of action.
1. Decision making algorithem needs certain levels of inputs before it can properly advise on a certain course of action. This is important in helping manage group dynamics and “team building” when the captain desires to know a particular consensus.
2. Let the Squib bargain. Generally she would normally but I have grown to see the advantages of letting her do so. The machine in which I currently am typing on is a prime example of this.
3. Insectoids don’t like torches.
Landing on whatever planet to deliver our non-technical cargo, I was dismayed to discover that the planet lacked a certain level of technical aptitude. Simply put, the things they considered technical supply stores were equivalent to hobby shops. The point of contact was found for delivering the wet ware we hauled, and the Squib set to bargaining quite splendidly for some new technical equipment, since we really weren’t in the market for a slave. So in return for the ownership of one of the passenger/cargo pieces we were traded a portable computer. With the upgraded 2d processor model I consider this a trade in our favor.
Somewhere along the dull surface, the captain and his Twi’lek consort- who- is- still- mad- at- me- in- the- most- irrational- sense- for- doing- what- was- clearly- logical happened upon a group of hive minded insectoids looking for transport. The captain took this job and then proceeded to plot us a course to an even more dismal planet. Apparently these creatures breed quite rapidly and their technical level has been kept low for fear of them spreading. This of course, was easily understood when you could see the ground shift visibly as we were landing. That many bugs was rather disheartening.
The creatures (I really should jot down species designations but sometimes there are just too many syllables to remember correctly) humorously took us to their leader. Another job was offered, this one right up the blaster jockey’s line of approval (though oddly enough, BJ#1, the bounty hunter, was not interested in the bounty. #2 wanted more data). The captain curiously wanted group input for decision making. I found this rather shocking and altogether unnerving. Once again I noticed that forming a consensus was being done arbitrarilly based off of feelings and illogical inputs. I deemed to computate the proper course of action (a program I hope to refine as I go to be a compass for our crew in times like this in the future, even if such decision might be about which cheese to purchase for food stores). Sadly, the communication skills of the hive mind was not quite compatible so that the program, though leaning towards one decision, could not give me 100% reliability without further inputs. We agreed to gain further data.
Data gathering was somewhat problematic as once we found the corret subjects, they refused to answer the parameters of the questions and then became violent. Which I think means we took the job. After some rather horrendous displays of hand to blaster combat, we happened open some fine examples of technical marvels, which I then had to hide behind due to the firing of blasters by persons not of our crew. Log to be continued after I patch a door servo…
Captain: Seems to consider there is a “morally” right way of thinking though I have yet to see a scientific or mathematic proof regarding this outlook. Emotionally driven in this regard. Could lead to unwanted situations as he guides ship and crew to needless confrontations.
Twi’lek: Needs proper armaments, especially since the Squib and I procured her taser for our security systems.
Blaster Jockeys: at last, discernable inputs. #1 seems to be a form of bounty hunter, though curious to what qualifies as a bounty of interest as he was interested in passing up the one given by the insectoids. May hold same issue as captain in that regard. Further analysis is required. #2 seems to have gun envy (pistol rather than rifle) but carries himself somewhat differently. From mutterings it may be discerned that he is a pilot of one of those small and highly vulnerable style crafts. Observation still required by finally distinctions are noted.
Squib- Most ingenious technician with a flare for creativity. I feel I have found a like mind at last.
3M- Still a solid crew member whose attitudes are easily observable. Why do some of the others speak of him as if he were a simple machine, clearly such a droid is more artwork than that. Alas the common folk know nothing of the technical arts.